
Beware that even high-level walls won't last long due to the additive damage of all the Skeletons. Mortars, Wizard Towers and Bomb Towers are amongst the few defenses that can handle the Skeleton swarm. Due to the fact that large numbers of Witches can summon Skeletons numbering into the hundreds, most defenses will easily be swarmed.
Using an all-Witch army, while not recommended due to the extreme cost, can potentially topple most base designs if supported by spells. If you see a Witch on defense, a single Lightning Spell or Poison Spell is a convenient option to prevent wave after wave of Skeletons continually distracting your offensive troops. More Skeletons will then stay alive longer acting as a distraction for the defense and will let your stronger troops take care of the rest. This will greatly decrease the base's splash damage capability. If you have strong enough Lightning Spells, take out one or two Mortars at the start of the raid. The Witch's Skeletons can easily overwhelm defenses, though splash-damaging buildings (Mortars and Wizard Towers) can wipe them out just as easily as they can be raised. The Witch's Skeletons can help Giants destroy buildings. When the Giants and Witches finish destroying the defenses, drop 1-4 additional Wall Breakers (depending on level) along with 1-4 Witches and more Giants. Then add 1-3 Witches and they will spawn Skeletons to help the Giants. Drop a couple of Giants as distractions, with a few Wall Breakers shortly after. Plus the Witch's Skeletons are good distractions to occupy defense buildings. Don't group Witches together or a Mortar may wipe them all out. As she has low hitpoints, the Witch is recommended as a support troop, and should be placed near the back of an attack. Once all of the nearby enemy troops are defeated, the Witches will proceed to attack the nearest structure. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Witches have no preferred target when attacking they will simply attack the closest building. She also wears a raggedy purple cape and holds a staff with a goat's skull. She wears two golden shoulder pieces, a golden belt, two gold bracelets, and a raggedy skirt. The Witch has short purple hair that goes down to her shoulders and has glowing pink eyes. The Witch shoots blue projectiles at their target and can summon dead warriors from past battles, the Skeletons. Only a certain amount of Skeletons per Witch can be on the battlefield at the same time (see table below for details). The Witch is a single target splash damaging Dark Elixir troop in the Home Village.